The offshore industry is continuously pushing engineering to its limits. Every subsequent project typically needs to be larger, heavier, faster or deeper than the previous. These are high cost, high stakes and high risk projects.
We provide the control systems for customer critical processes such as pipe lay equipment, dredging, stone dumping and crew transfer systems. Simulations are used to mitigate the risk of projects that push the limits of what is known or possible. These simulations are used to validate the concept, debug the software and allow our customers to train their operators long before anything is tried in reality.
Unity3D is a game engine that forms the basis of most simulators. It has extensive build-in physics functionality such as rigid body dynamics, collision detection, friction models etc. However these physics models are designed for performance, not accuracy. For some purposes these models are sufficient, for other purposes better accuracy is required.
- Compare the accuracy of simulating a simple dynamic system within Unity3D and Simulink
- Identify what the strengths and weaknesses are of Unity3D physics and provide recommendations.